Block Tales Wiki
Block Tales Wiki helps players master the retro Roblox turn-based RPG with chapter walkthroughs, cards, bosses, BUX locations, badges, and update guides.

Latest Updates
Discover the newest guides, tips, and content
Block Tales Accountant Jim: Superboss Guide and Leaks 2026
Master the encounter with Block Tales accountant jim. Learn the best strategies, card builds, and hidden mechanics for this legendary superboss.
Block Tales Aggressor Card: Complete Guide to the Secret Boss 2026
Master the challenge of obtaining the Block Tales aggressor card. Our comprehensive guide covers the Super Boss fight, Pirate Camp locations, and the Converging Timelines badge.
Block Tales Baller Build: Ultimate Guide to the Best Ball Builds 2026
Master the Block Tales baller build with our comprehensive guide. Discover Demo 5 buffs, best card synergies, and strategies for maximizing damage and crowd control.
Block Tales Builderman: Demo 5 Walkthrough & Story Guide 2026
Learn how the search for the Block Tales builderman kidnapper leads to Trinity City. Complete Demo 5 with our guide to bosses, puzzles, and the Windforce.
Block Tales chapter 5: Secret Bosses & Complete Guide 2026
Master the challenges of Block Tales chapter 5 with our comprehensive guide. Learn how to defeat the Mutant Secret Boss and navigate the high-heat volcanic zones.
Block Tales Demo 5 Release Date: Full Content Guide 2026
The Block Tales Demo 5 release date has finally arrived. Explore the massive storyline rewrite, new boss leaks, and the long-awaited Chapter 5 content.
Block Tales demo 5: Complete Walkthrough & Guide 2026
Master Block Tales demo 5 with our comprehensive guide. Learn how to navigate Trinity, defeat the Trinity Council, and unlock the Windforce.
Block Tales Drawback Cards: Ultimate Strategy Guide 2026
Master the high-risk, high-reward mechanics of Block Tales drawback cards. Learn how to optimize your build for Demo 5 and Chapter 5 boss fights.
Block Tales Find All Ingredients for the Chef: Quest Guide 2026
Master the Chapter 3 Chef Quest in Block Tales. Learn how to defeat the Turkey Miniboss and locate every hidden ingredient with our comprehensive 2026 walkthrough.
Block Tales Griefer Card: How to Unlock & Use Guide 2026
Learn how to obtain the powerful Block Tales griefer card and the True Panacea badge. Detailed walkthrough for the Demo 4 questline and cooking recipes.
Block Tales how to be good: Ultimate Meta Build Guide 2026
Master the meta with our comprehensive guide on Block Tales how to be good. Learn the best card combinations for Sword, Slingshot, and Launcher builds.
Block Tales how to change keybinds: Ultimate Customization Guide 2026
Master your combat timing with our complete guide on Block Tales how to change keybinds. Learn how to optimize your controls for perfect blocks and high-damage combos.
Block Tales How to Get Compost: Complete Guide 2026
Learn how to get compost in Block Tales to unlock the Griefer Card and True Panacea badge. Step-by-step cooking and ingredient guide.
Block Tales how to get first aid: Complete Quest Guide 2026
Master survival in Block Tales with our comprehensive guide on how to get the First Aid skill. Includes quest steps, SP management tips, and healing strategies.
Block Tales how to get knight: Complete Location Guide 2026
Learn exactly where to find and purchase the Knight card in Block Tales. Our 2026 guide covers the Vermalon merchant location, card stats, and strategy.
Block Tales how to get shawarma: Complete Cooking Guide 2026
Learn everything about Block Tales how to get shawarma, including ingredient locations, cooking recipes, and healing stats for this essential RPG item.
Block Tales how to solve the last puzzle: Master the Final Challenge 2026
Stuck on the endgame of Block Tales? Learn exactly how to solve the last puzzle in Demo 4 with our step-by-step walkthrough, symbol guides, and orb placement tips.
Block Tales HP Finder: Complete Location & Strategy Guide 2026
Learn how to find and use the Block Tales HP Finder badge to master combat. Our 2026 guide covers locations, BP costs, and expert strategies.
Block Tales News: Huge Demo 5 Update and Story Overhaul 2026
Explore the latest Block Tales news regarding Demo 5, including the rewritten storyline, new boss leaks, and the long-awaited release timeline.
Block Tales Player: Ultimate Strategy & Chapter 5 Guide 2026
Master the mechanics of Block Tales with our comprehensive player guide. Learn about Chapter 5 secrets, the Mutant Secret Boss, and optimal card builds for 2026.
Block Tales safe guard: Ultimate Card Guide & Strategy 2026
Master the Block Tales safe guard card with our comprehensive guide. Learn acquisition tips, combat strategies, and the best card synergies for 2026.
Block Tales Shedletsky: Boss Fight Strategy and Guide 2026
Learn how to defeat the legendary Shedletsky boss in Block Tales. This comprehensive guide covers stats, move sets, recommended badges, and winning strategies for 2026.
Block Tales Telamon: Lore, Boss Fights, and Secrets 2026
Explore the deep lore and gameplay mechanics of the Block Tales Telamon figure. Learn about the Blackrock incident, the Robloxian race, and hidden secrets.
Block Tales Upcoming Content: Demo 5 Guide & Leaks 2026
Explore the massive Block Tales Demo 5 update, featuring rewritten storylines, new boss leaks, and the long-awaited Chapter 5 release details.
Block Tales Guide Modules
Jump to the Block Tales module you need: codes, beginner help, Demo 5, walkthrough, cards, bosses, badges, items, weapons, stats, drops, locations, The Pit, updates, or story recap.
Block Tales Codes
Current main-game reward status and official update channels
Block Tales Beginner Guide
HP, SP, BP, cards, blocking, and early route priorities
Block Tales Demo 5 Guide
Chapter Five, Trouble on the Heights, Windforce, and rewrite changes
Block Tales Walkthrough
Chapter-by-chapter route notes from Prologue through Chapter Five
Block Tales Cards Guide
Card types, BP costs, SP use, unlock sources, and combat roles
Block Tales Card Tier List
Scenario-based card rankings for bosses, The Pit, and team builds
Block Tales Boss Guide
Boss mechanics, chapter locations, recommended cards, and fight plans
Block Tales Badges Guide
Story, hidden, collection, Hard Mode, and Demo 5 badge goals
Block Tales Items Guide
Healing foods, SP restorers, attack items, buffs, and boss prep choices
Block Tales Weapons Guide
Sword, Ball, replacement weapons, SFOTH swords, and Sword Energy
Block Tales Stats and Leveling Guide
HP, SP, BP, Level Up, respec, Sword Energy, and build routes
Block Tales Enemy Drops Guide
Item drops, rare cards, farming targets, chapters, and route notes
Block Tales Locations and Map Guide
Bizville, chapter routes, shops, boss entrances, and travel links
Block Tales Pit of 100 Trials Guide
Floor ranges, enemy themes, checkpoints, rewards, and prep notes
Block Tales Updates and Patch Notes
Demo 5, chapter launches, balance changes, new cards, and items
Block Tales Story and Lore Recap
Chapter story order, SFOTH swords, key characters, and locations
Block Tales Codes
Track redeemable rewards for the main Block Tales RPG and keep spin-off codes out of the list.
Use this Block Tales Codes module for the main Roblox turn-based RPG. It separates the core Block Tales experience from similarly named spin-offs and gives players a clean place to check reward status.
MAIN GAME CODE STATUS
Current statusNo active main-RPG redeem code is currently listed for Block Tales.
Use this status before adding any reward card. Add a real Block Tales code only after it appears through the official game, developer community, or update announcement.
ROBLOX GAME PAGE
Confirms the playable experience is Block Tales [DEMO 5] by Spaceman Moonbase.
Check the game page first when a new event, reward, or demo update appears.
SPACEMAN MOONBASE
Developer community updates for Block Tales.
Check community announcements when a new reward campaign or update launches.
@BlocktalesDev
Launch notices, teasers, and time-sensitive update posts such as Demo 5.
Use this channel for fast update tracking when a new demo, chapter, or event is announced.
RELEASE NOTES
Public update notes for new chapters, cards, items, enemies, and balance changes.
Use release notes to separate actual Block Tales update content from reward chatter.
TOWER DEFENSE SEPARATION
Block Tales Tower Defense codes do not redeem in the main Block Tales RPG.
Keep Tower Defense cash or freebie codes out of this main-game code tracker.
Block Tales Beginner Guide
Learn the core Block Tales loop: explore chapters, fight turn-based battles, level up, and build your card loadout.
Block Tales is a Roblox turn-based RPG inspired by classic RPG combat and chapter-based progression. New players should first understand HP, SP, BP, cards, blocking, and the early route from the Prologue into Chapter One.
Step 1
Start with the Prologue
Learn the story setup and basic controls.
The main Block Tales story begins after the Player is sent back to 2010, wakes up in Tutorial Terry's room, and is directed toward Roblox HQ. The Prologue teaches real combat, dashing, leveling, the Wooden Sword, and the first card tutorial.
Step 2
Understand HP, SP, and BP
Know what each main stat controls before choosing level-up rewards.
HP is the Player's health and starts at 10. SP is spent on card abilities in battle, while BP controls how many cards can be equipped.
Step 3
Use Cards as Your Build System
Equip cards to change attacks, utility, defense, and strategy.
Cards can be earned from characters, locations, shops, and enemy drops. Many cards require BP to equip, and active cards often spend SP when used in combat.
Step 4
Practice Turn-Based Combat
Win fights by timing attacks, blocking, and using the right action.
Combat uses turn actions for attacking, defending, helping allies, and using cards. HP and SP dials sit at the bottom of the battle screen, and blocking reduces incoming damage when timed well.
Step 5
Follow the Chapter One Route
Move from the Prologue into the first full chapter without getting lost.
After Noobador, the Player enters the caves, learns more ball interactions, reaches Roadtown, searches for Accountant Jim, uses Dynamite, and pushes toward Blackrock Castle.
Step 6
Level Up with a Plan
Use each 100 XP level-up choice to support your playstyle.
A level-up consumes 100 XP and lets players increase HP by 5, SP by 5, or BP by 3. The upgraded stat is restored to its new limit after the choice.
Block Tales Demo 5 Guide
A player-facing overview of Demo 5, Chapter Five, Trouble on the Heights, Windforce, and the rewrite update.
Demo 5 is the April 25, 2026 Block Tales update that adds Chapter Five and a broad rewrite pass. This module helps returning players quickly see what changed, what to play first, and which new systems deserve attention.
Demo 5 - Chapter 5 + Rewrite Release
Block Tales received Demo 5 with Chapter Five and the rewrite release.
Chapter Five: Trouble on the Heights
Chapter Five continues the main chapter structure and centers the new route toward the Heights and Windforce.
New Playable Content
The update adds major new progression content for returning Block Tales players.
Quality-of-Life Additions
Demo 5 improves save, inventory, and avatar personalization systems.
Story Rewrite Changes
The rewrite expands story presentation and adjusts earlier scenes.
Combat and Card Adjustments
The update changes several combat interactions and card-related systems.
Block Tales Walkthrough
Follow the main Block Tales route from the Pre-Prologue and Prologue through Chapter Five.
This walkthrough module organizes Block Tales by story chapter so players can jump to the exact point where they are stuck. Each chapter card focuses on the main objective, important areas, key unlocks, and major fights.
Pre-Prologue
Attend VIP
Reach the Roblox VIP Convention, learn the story setup, and trigger the time-travel incident.
Key Areas
Key Unlocks
Major Fights
Prologue: Hello World!
Start the 2010 Adventure
Wake up in Tutorial Terry's room, reach Roblox HQ, rescue Shedletsky, and pursue Red Noob, Blue Noob, and Noobador.
Key Areas
Key Unlocks
Major Fights
Chapter One: Storming the Castle
Retrieve the Ice Dagger
Travel from the caves to Roadtown, rescue Accountant Jim, enter Blackrock Castle, and defeat the Cruel King.
Key Areas
Key Unlocks
Major Fights
Chapter Two: A Toxic Time
Chase the Venomshank
Fly to Plainstown, travel through the savannah and rainforest, chase Griefer, and finish the Venomshank chapter.
Key Areas
Key Unlocks
Major Fights
Chapter Three: All Hallows' Eve
Enter Telamon's Manor
Take the train to Spooksville, reach Telamon's Manor, prepare the Ghost Potion, enter the catacombs, and confront the Ghostwalker route.
Key Areas
Key Unlocks
Major Fights
Chapter Four: Excavation Exploration
Seek the Firebrand
Cross the desert route, work through the Ancient Tomb and Red Sun temple path, then complete the Firebrand chapter.
Key Areas
Key Unlocks
Major Fights
Chapter Five: Trouble on the Heights
Play the Demo 5 Route
Continue from Chapter Four into the new Demo 5 chapter and push toward the Heights and Windforce.
Key Areas
Key Unlocks
Major Fights
Block Tales Cards Guide
Browse the core Block Tales card system by card type, BP cost, SP cost, unlock source, and combat role. Use it to plan early-game decks, boss builds, support builds, and The Pit loadouts.
Cards are the main build system in Block Tales. They can add new battle actions, upgrade weapons, improve defense, generate SP, support allies, change field movement, or increase difficulty for extra challenge. Most cards cost Build Points to equip, and BP can be refunded by removing cards from a build.
Build Points
Deck resource
SP Cost
None
Stacking
Level-up BP choices increase maximum BP by 3 until the 30 BP cap.
Controls how many cards can fit into one build and is the main limit on card combinations.
Action Cards
Battle action
SP Cost
Usually SP
Stacking
Many Action Cards can stack to improve effects or change SP cost.
Adds selectable combat moves such as healing, status effects, support, or stronger attacks.
Passive Cards
Equipped passive
SP Cost
None
Stacking
Some passives stack; others are single-copy build-defining cards.
Changes stats, SP economy, damage output, guard strength, item value, or battle-start effects.
Ball
Default ranged weapon
SP Cost
None
Stacking
Default weapon card.
Ranged attack that can choose targets, hit Flying enemies, and use the action command second hit to ignore defense.
Sword
Default melee weapon
SP Cost
None
Stacking
Default weapon card.
Melee attack that pierces part of enemy defense and becomes the base for Sword-slot attack cards.
Daze
Sword Action Card
SP Cost
2 SP
Stacking
Stacks up to 5 copies.
Applies Dizzy and deals splash damage to the enemy behind the target, making it valuable against dangerous attackers and grouped enemies.
Minimize
Status Action Card
SP Cost
2 SP
Stacking
Stacks up to 5 copies.
Applies Small for several turns, lowering threat from enemies that rely on direct attacks.
Charge
Action Card
SP Cost
3 SP
Stacking
Stacks up to 3 copies.
Adds +2 attack to the next hit, useful for burst turns, single-target boss damage, and stacked damage builds.
Charge DEF
Action Card
SP Cost
3 SP
Stacking
Stacks up to 3 copies.
Grants Halved Damage for three turns, helping survive boss burst windows and Hard Mode encounters.
Cure
Healing Action Card
SP Cost
2 SP
Stacking
Stacks up to 5 copies.
Heals a target for 5 HP, trading offensive power for reliable recovery in long fights and multiplayer support.
Feel Fine
Status-cleanse Action Card
SP Cost
2 SP
Stacking
Stacks up to 5 copies.
Cures and prevents status ailments for several turns, especially useful in fights with Burn, Dizzy, Freeze, Poison, or other control effects.
Bodyguard
Protection Action Card
SP Cost
2 SP
Stacking
Stacks up to 5 copies.
Redirects part of an ally's incoming enemy damage to the user for three turns, making it a strong multiplayer protection tool.
Good Vibes
Party sustain Action Card
SP Cost
3 SP
Stacking
Stacks up to 3 copies.
Puts the user to sleep while restoring HP and SP to the party each turn, turning one player into a sustain engine.
Resurrect
Revive Action Card
SP Cost
3 SP
Stacking
Stacks up to 5 copies.
Revives a downed ally with 5 HP and can also trigger a self-revive once per battle when enough SP is available.
Sacrifice
Party healing Action Card
SP Cost
5 HP
Stacking
Stacks up to 5 copies.
Spends the user's HP to heal the rest of the party, useful when one player is built to tank or recover safely.
Pity SP
Emergency SP Action Card
SP Cost
10 HP
Stacking
Stacks up to 5 copies.
Converts HP into 5 SP, allowing emergency SP recovery when a build needs one more action to heal, revive, or defend.
SP Wire
SP transfer Action Card
SP Cost
5 SP
Stacking
Stacks up to 5 copies.
Transfers 5 SP from the user to another party member, useful in coordinated teams where one player carries key actions.
Launcher
Ball replacement
SP Cost
None
Stacking
Single weapon replacement.
Replaces Ball with an explosive area attack that can apply Defense Down, trading simplicity for stronger multi-enemy pressure.
Slingshot
Sword replacement
SP Cost
None
Stacking
Single weapon replacement.
Replaces Sword with a ranged multi-pellet attack that gains damage but struggles against enemies with defense unless supported by other cards.
Bombardment
Launcher Action Card
SP Cost
2 SP
Stacking
Launcher-specific action.
Hits all enemies and pierces up to 2 defense, but failing the action command leaves the user Exhausted.
Hitmarker
Launcher Action Card
SP Cost
3 SP
Stacking
Stacks up to 3 copies.
Adds an Ankh effect to the Launcher gameplan, helping set up safer damage cycles against high-pressure enemies.
Defend
Default strategy card
SP Cost
None
Stacking
Default strategy option.
Restores SP, improves guard timing, and adds hidden damage reduction for the turn, making it a core survival action.
Focus
Sword Energy strategy card
SP Cost
None
Stacking
Improved by Deep Focus.
Builds Sword Energy for special attacks, with extra value when combined with Deep Focus.
Knight
Sword build passive
SP Cost
None
Stacking
Single build-defining passive.
Adds Sword or weapon-replacement damage while disabling the Ball slot, making it a core card for melee-focused builds.
Baller
Ball build passive
SP Cost
None
Stacking
Single build-defining passive.
Adds Ball or weapon-replacement damage while disabling the Sword slot, making it a core card for ranged-focused builds.
Aggressor
Damage passive
SP Cost
None
Stacking
Single-copy passive.
Adds damage but disables rolling HP, making it powerful for confident players and risky in very hard content.
Ante Up
Precision damage passive
SP Cost
None
Stacking
Single-copy passive.
Adds damage while shrinking timing windows and making failed attacks deal no damage, rewarding clean action-command play.
Defend+
Defense passive
SP Cost
None
Stacking
Stacks up to 3 copies.
Adds defense, helping stabilize Hard Mode, The Pit, and boss fights with heavy incoming damage.
Happy SP
SP economy passive
SP Cost
None
Stacking
Stacks up to 3 copies.
Generates SP over time, making it efficient in long fights, boss fights, and support builds.
HP Drain
Sustain passive
SP Cost
None
Stacking
Stacks up to 3 copies.
Restores HP on successful hits while reducing damage, supporting attrition builds that value survival over burst.
SP Saver
SP cost passive
SP Cost
None
Stacking
Single-copy passive.
Reduces SP card costs by 1 without lowering costs below 1, making action-heavy builds much easier to sustain.
Hard Mode
Challenge modifier
SP Cost
None
Stacking
Single difficulty card.
Increases challenge by doubling damage taken and reducing guard windows while increasing XP gain.
Block Tales Card Tier List
Compare the best Block Tales cards by real use case: beginner safety, boss fights, The Pit, multiplayer support, Knight builds, and Baller builds.
Block Tales cards are strongest when matched to the fight and the build. Damage cards such as Knight, Baller, Ante Up, and Aggressor shine in offense-focused setups, while Happy SP, Defend+, Resurrect, Cure, and Charge DEF are stronger when the goal is survival, support, or long boss fights.
Cards that solve common problems across many builds and stay useful in long fights, boss fights, or team play.
Happy SP
1 BPSP engine
Low BP cost and passive SP generation make it useful whenever a fight lasts long enough for extra SP to matter.
SP Saver
3 BPSP cost reduction
Reduces SP costs for card actions, helping Cure, Resurrect, status cards, and defensive actions stay online.
Defend+
4 BPDefense scaling
Extra defense is one of the cleanest ways to survive high-pressure fights where missed guards can end a run.
Resurrect
2 BPRevive
A revive option prevents one mistake from ending a party fight and also gives the user a self-revive trigger when SP is available.
Charge DEF
1 BPBurst defense
Halved Damage for multiple turns is strong, cheap protection when a player expects a dangerous attack pattern.
Cards that create strong offensive builds but depend heavily on action-command skill, weapon choice, and risk tolerance.
Knight
3 BPSword damage core
Adds Sword-side damage while locking out Ball, making it one of the simplest ways to build around melee offense.
Baller
3 BPBall damage core
Adds Ball-side damage while locking out Sword, fitting players who prefer ranged targeting and Ball-based attacks.
Ante Up
4 BPHigh-skill damage
Adds damage but punishes failed timing with zero damage, so it is best when the player can consistently hit commands.
Aggressor
4 BPHigh-risk damage
Adds damage but removes rolling HP, which makes it powerful in controlled fights and dangerous in very hard content.
Charge
1 BPBurst setup
Adds a strong next-hit attack boost and fits many offensive turns, especially when stacked with weapon damage passives.
Cards that become stronger when a battle lasts many turns or when a run needs consistent recovery instead of short burst.
SP Regen+
2 BPDefensive SP engine
Improves SP gained from defensive play, giving tankier builds more fuel for expensive actions.
HP Drain
1 BPHit-based sustain
Trades damage for healing on successful hits, which is valuable when survival matters more than burst.
SP Drain
1 BPHit-based SP sustain
Restores SP on successful hits while lowering damage, making it a utility choice for players who need more card actions.
Safe Guard
2 BPGuard improvement
Makes guarding more effective, which matters when damage reduction is more valuable than raw attack.
Deep Focus
1 BPSword Energy gain
Improves Focus turns and supports builds that want to reach Sword Energy attacks more reliably.
Cards that become much stronger in multiplayer because they protect, heal, revive, or feed resources to teammates.
Cure
2 BPSingle-target heal
Reliable healing keeps allies alive, especially when one teammate is carrying damage or utility.
Bodyguard
1 BPAlly protection
Lets one player absorb part of an ally's incoming damage, enabling planned tank-and-support play.
Good Vibes
2 BPParty HP and SP recovery
Turns the user into a recovery engine while the rest of the team keeps fighting.
SP Wire
0 BPSP transfer
Moves SP to the teammate who needs it most, which is valuable when one player holds Cure, Resurrect, or a key attack card.
Sacrifice
1 BPParty healing
Converts the user's HP into healing for the rest of the party, making it a strong emergency support option.
Cards that are excellent in specific fights, enemy formations, or weapon builds rather than universally best.
Feel Fine
2 BPStatus prevention
Strong when status effects are the main threat, but less urgent in fights that only test damage and guarding.
Daze
1 BPDizzy and splash control
Useful for control and splash, especially when lowering enemy pressure matters.
Minimize
1 BPSmall status
Best when lowering an enemy's threat buys enough time to heal, set up, or finish another target.
Cannonball
2 BPBall safety tech
Lets Ball hit dangerous contact enemies without popping, which is important in specific matchups.
Bombardment
1 BPLauncher AOE
Excellent for area damage when the player can manage Launcher timing and the Exhausted penalty risk.
Block Tales Boss Guide
Track the major Block Tales bosses by chapter, location, mechanic, reward, and recommended card approach.
Block Tales boss fights often test more than damage. Good guarding, SP management, status control, defensive turns, and the right card package can matter more than a simple attack build, especially in Hard Mode, optional superbosses, and Chapter 5.
Chapter 1
Supreme Ant
Icy Caves exit
Core Mechanics
Recommended Cards
Chapter 1
Sentient Statue
Blackrock Castle
Core Mechanics
Recommended Cards
Chapter 1
Cruel King
Blackrock Castle throne room; Cold Nirvana rematch
Core Mechanics
Recommended Cards
Chapter 2
Supreme Mosquito
Below the Ant Hill exit after backtracking with the Iron Sword
Core Mechanics
Recommended Cards
Chapter 2
Bubonic Plant
Griefer's Crib
Core Mechanics
Recommended Cards
Chapter 3
Hatred
Dream World
Core Mechanics
Recommended Cards
Chapter 3
Mutant
Telamon Manor Red Room and basement route
Core Mechanics
Recommended Cards
Chapter 4
The Ancients
Red Sun Temple
Core Mechanics
Recommended Cards
Chapter 4
Finn McCool
South route from Vermillion Village
Core Mechanics
Recommended Cards
Chapter 5
The Magnificent
Wizard Tower
Core Mechanics
Recommended Cards
Chapter 5
The Trinity
Trinity Castle
Core Mechanics
Recommended Cards
Chapter 5
Frostmaw
The Windforce
Core Mechanics
Recommended Cards
Block Tales Badges Guide
Find Block Tales achievements and badges by chapter, including story badges, Hard Mode clears, card collection milestones, hidden badges, and Demo 5 completion goals.
Block Tales badges reward story progress, hidden interactions, completion milestones, Hard Mode boss clears, card collecting, BUX collecting, challenge clears, and demo participation. Use this section as a 100% completion checklist while moving through each chapter.
Universal & Collection Badges
Badges that are not locked to one story chapter and can be tracked across the whole save file.
Universal & Collection Badges
Badges that are not locked to one story chapter and can be tracked across the whole save file.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Humble Beginnings | Start a new save file. | Yes | Basic progression badge. |
| Loaded Deck | Reach 30 BP in one save file. | Yes | Requires reaching level 10 through BP level-up choices. |
| Card Collector | Collect 15 unique cards. | Yes | Part of the card collection milestone line. |
| Card Connoisseur | Collect 30 unique cards. | Yes | Continue buying, finding, and earning cards across chapters. |
| Card Hoarder | Collect 45 unique cards. | Yes | Requires deeper exploration and shop purchases. |
| Card Enthusiast | Collect 60 unique cards. | Yes | Late collection milestone for players tracking all cards. |
| Card Goblin | Collect 75 unique cards. | Yes | High-end card collection milestone. |
| Bombastic | Defeat four enemies with one bomb. | Yes | Commonly completed against grouped low-HP enemies such as Ant Armies. |
| Savior | Heal another player after they take mortal damage. | Yes | A multiplayer-focused recovery badge. |
| True DPS | Deal at least 12 damage in one hit to one enemy. | Yes | Damage buffs, Charge stacks, and high-damage cards make this easier. |
Humble Beginnings
YesStart a new save file.
Basic progression badge.
Loaded Deck
YesReach 30 BP in one save file.
Requires reaching level 10 through BP level-up choices.
Card Collector
YesCollect 15 unique cards.
Part of the card collection milestone line.
Card Connoisseur
YesCollect 30 unique cards.
Continue buying, finding, and earning cards across chapters.
Card Hoarder
YesCollect 45 unique cards.
Requires deeper exploration and shop purchases.
Card Enthusiast
YesCollect 60 unique cards.
Late collection milestone for players tracking all cards.
Card Goblin
YesCollect 75 unique cards.
High-end card collection milestone.
Bombastic
YesDefeat four enemies with one bomb.
Commonly completed against grouped low-HP enemies such as Ant Armies.
Savior
YesHeal another player after they take mortal damage.
A multiplayer-focused recovery badge.
True DPS
YesDeal at least 12 damage in one hit to one enemy.
Damage buffs, Charge stacks, and high-damage cards make this easier.
Prologue & Chapter 1 Badges
Early story, Bizville, Blackrock Castle, Cruel King, and Chapter 1 challenge badges.
Prologue & Chapter 1 Badges
Early story, Bizville, Blackrock Castle, Cruel King, and Chapter 1 challenge badges.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| A Price to Pay | Choose the hostile dialogue option with Tutorial Terry and lose the encounter. | Yes | Hidden prologue interaction. |
| Free Balloon Day | Cut the strings of the balloon cart in Bizville with the sword. | Yes | Hidden Bizville interaction. |
| Buyers Remorse | Reallocate stats at Bizville Library. | Yes | Linked to stat reset and build experimentation. |
| King of the Sea | Catch all 10 fish at the Bizville Meadows fishing spot. | Yes | Completion-style side activity. |
| Hello World | Complete the prologue by defeating Red Noob, Blue Noob, and Noobador. | Yes | Story progression badge. |
| Dethroned | Defeat Cruel King. | Yes | Main Chapter 1 final boss badge. |
| Stylish | Defeat Cruel King without taking damage. | Yes | Can be earned through the Cold Nirvana rematch. |
| Bloxxer | Defeat every Chapter 1 boss with Hard Mode equipped. | Yes | Covers Blue Noob, Red Noob, Noobador, Supreme Ant, Banished Knight, Sentient Statue, and Cruel King. |
| Rock and a Hard Place | Free Jim with Dynamite, then return to Roadtown. | Yes | Roadtown side objective. |
| Heartless | Leave Jim behind and defeat Cruel King. | Yes | Alternative Jim outcome badge. |
| Hot Seat | Use Dynamite on the sleeping Loyal Knight in the Blackrock Castle jail. | Yes | Hidden castle interaction. |
A Price to Pay
YesChoose the hostile dialogue option with Tutorial Terry and lose the encounter.
Hidden prologue interaction.
Free Balloon Day
YesCut the strings of the balloon cart in Bizville with the sword.
Hidden Bizville interaction.
Buyers Remorse
YesReallocate stats at Bizville Library.
Linked to stat reset and build experimentation.
King of the Sea
YesCatch all 10 fish at the Bizville Meadows fishing spot.
Completion-style side activity.
Hello World
YesComplete the prologue by defeating Red Noob, Blue Noob, and Noobador.
Story progression badge.
Dethroned
YesDefeat Cruel King.
Main Chapter 1 final boss badge.
Stylish
YesDefeat Cruel King without taking damage.
Can be earned through the Cold Nirvana rematch.
Bloxxer
YesDefeat every Chapter 1 boss with Hard Mode equipped.
Covers Blue Noob, Red Noob, Noobador, Supreme Ant, Banished Knight, Sentient Statue, and Cruel King.
Rock and a Hard Place
YesFree Jim with Dynamite, then return to Roadtown.
Roadtown side objective.
Heartless
YesLeave Jim behind and defeat Cruel King.
Alternative Jim outcome badge.
Hot Seat
YesUse Dynamite on the sleeping Loyal Knight in the Blackrock Castle jail.
Hidden castle interaction.
Chapter 2 Badges
Rugged Rainforest, Griefer route, Bubonic Plant, arcade, and optional superboss badges.
Chapter 2 Badges
Rugged Rainforest, Griefer route, Bubonic Plant, arcade, and optional superboss badges.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Panacea | Defeat Bubonic Plant. | Yes | Main Chapter 2 completion badge. |
| Alternate Reality | Defeat Supreme Mosquito below the Ant Hill exit after clearing the vegetation with Iron Sword. | Yes | Optional superboss badge. |
| Dangerous Living | Defeat every Chapter 2 boss with Hard Mode equipped. | Yes | Covers Komodo Dragon, both Griefer fights, Bigfoot, and Bubonic Plant. |
| Personal Baggage | Reach Nirvana by talking to Guru west of Bizville Airport. | Yes | Route and exploration badge. |
| Helpful Hand | Complete the grandma fire ant side quest. | Yes | Side quest badge. |
| Good Noodle | Beat the Mudroads high score in Bizville Arcade. | Yes | Arcade challenge badge. |
| Is this a joke? | Be defeated by a Purple Frog attack. | Yes | The defeat must come from the Purple Frog rather than from self-damage or another player. |
Panacea
YesDefeat Bubonic Plant.
Main Chapter 2 completion badge.
Alternate Reality
YesDefeat Supreme Mosquito below the Ant Hill exit after clearing the vegetation with Iron Sword.
Optional superboss badge.
Dangerous Living
YesDefeat every Chapter 2 boss with Hard Mode equipped.
Covers Komodo Dragon, both Griefer fights, Bigfoot, and Bubonic Plant.
Personal Baggage
YesReach Nirvana by talking to Guru west of Bizville Airport.
Route and exploration badge.
Helpful Hand
YesComplete the grandma fire ant side quest.
Side quest badge.
Good Noodle
YesBeat the Mudroads high score in Bizville Arcade.
Arcade challenge badge.
Is this a joke?
YesBe defeated by a Purple Frog attack.
The defeat must come from the Purple Frog rather than from self-damage or another player.
Chapter 3 Badges
Dream World, Hatred, Telamon Manor, Cruel King summon, and Hard Mode badges.
Chapter 3 Badges
Dream World, Hatred, Telamon Manor, Cruel King summon, and Hard Mode badges.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Redemption | Defeat Hatred. | Yes | Main Chapter 3 completion badge. |
| Monster Hunter | Defeat every Chapter 3 boss with Hard Mode equipped. | Yes | Covers Green Noob, Purple Noob, Turkey, Slasher, Greed, Solitude, Fear, and Hatred. |
| A Call for Help! | Fight Cruel King five times in Cold Nirvana to obtain Call: Cruel King. | Yes | Winning the rematches is not required. |
| Disgusting Mistake | Consume Mistake. | Yes | Hidden item-use badge. |
| Noisemaker | Discover every megaphone sound in Dream World in one session. | Yes | Exploration and interaction badge. |
Redemption
YesDefeat Hatred.
Main Chapter 3 completion badge.
Monster Hunter
YesDefeat every Chapter 3 boss with Hard Mode equipped.
Covers Green Noob, Purple Noob, Turkey, Slasher, Greed, Solitude, Fear, and Hatred.
A Call for Help!
YesFight Cruel King five times in Cold Nirvana to obtain Call: Cruel King.
Winning the rematches is not required.
Disgusting Mistake
YesConsume Mistake.
Hidden item-use badge.
Noisemaker
YesDiscover every megaphone sound in Dream World in one session.
Exploration and interaction badge.
Chapter 4 Badges
Red Sun Temple, The Ancients, Finn McCool, Turitopulis, VLAD, and Chapter 4 Hard Mode badges.
Chapter 4 Badges
Red Sun Temple, The Ancients, Finn McCool, Turitopulis, VLAD, and Chapter 4 Hard Mode badges.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Heat Resistant | Defeat The Ancients. | Yes | Main Chapter 4 completion badge. |
| Blood Red Sun | Defeat every Chapter 4 boss with Hard Mode equipped. | Yes | Covers Great Flocci, Temple Guardian, Captain Trotter, and The Ancients. |
| Converging Timelines | Defeat Finn McCool. | Yes | Optional superboss badge tied to the Aggressor card reward. |
| Strange Tastes | Give the Cookbook to the Kitchen Wizard and craft The Special using Compost and Onion Ring. | Yes | Cooking and side-objective badge. |
| True Panacea | Talk to Mayor Thaniyel in Turitopulis after crafting The Special and let the cutscene play. | Yes | Follow-up badge after The Special. |
| So it's true... | Use Garlic in battle with VLAD. | Yes | Hidden battle interaction. |
Heat Resistant
YesDefeat The Ancients.
Main Chapter 4 completion badge.
Blood Red Sun
YesDefeat every Chapter 4 boss with Hard Mode equipped.
Covers Great Flocci, Temple Guardian, Captain Trotter, and The Ancients.
Converging Timelines
YesDefeat Finn McCool.
Optional superboss badge tied to the Aggressor card reward.
Strange Tastes
YesGive the Cookbook to the Kitchen Wizard and craft The Special using Compost and Onion Ring.
Cooking and side-objective badge.
True Panacea
YesTalk to Mayor Thaniyel in Turitopulis after crafting The Special and let the cutscene play.
Follow-up badge after The Special.
So it's true...
YesUse Garlic in battle with VLAD.
Hidden battle interaction.
Chapter 5 & Demo 5 Badges
Demo 5 badges, Telamon Manor, Trinity, Frostmaw, evacuation goals, and Chapter 5 Hard Mode completion.
Chapter 5 & Demo 5 Badges
Demo 5 badges, Telamon Manor, Trinity, Frostmaw, evacuation goals, and Chapter 5 Hard Mode completion.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Played Demo 5 | Play Block Tales during Demo 5. | Yes | Current demo participation badge. |
| What are the odds? | Find the rare 1-in-100 camel encounter. | Yes | Rare-event badge tied to Demo 5 exploration. |
| Uncanny Encounter | Find and defeat Mutant inside the Telamon Manor basement route. | Yes | Optional superboss badge. |
| No Biggie... | Recreate the Mona Lisa. | Yes | Demo 5 hidden-objective badge. |
| Proof of a Hero | Evacuate 10 NPCs scattered through Trinity by interacting with them. | Yes | Chapter 5 rescue checklist badge. |
| Windproof | Complete Chapter 5 by defeating Frostmaw. | Yes | Main Chapter 5 completion badge. |
| Usurper | Defeat every Chapter 5 boss with Hard Mode equipped. | Yes | Covers The Magnificent, Reginald, The Trinity, and Frostmaw. |
Played Demo 5
YesPlay Block Tales during Demo 5.
Current demo participation badge.
What are the odds?
YesFind the rare 1-in-100 camel encounter.
Rare-event badge tied to Demo 5 exploration.
Uncanny Encounter
YesFind and defeat Mutant inside the Telamon Manor basement route.
Optional superboss badge.
No Biggie...
YesRecreate the Mona Lisa.
Demo 5 hidden-objective badge.
Proof of a Hero
YesEvacuate 10 NPCs scattered through Trinity by interacting with them.
Chapter 5 rescue checklist badge.
Windproof
YesComplete Chapter 5 by defeating Frostmaw.
Main Chapter 5 completion badge.
Usurper
YesDefeat every Chapter 5 boss with Hard Mode equipped.
Covers The Magnificent, Reginald, The Trinity, and Frostmaw.
Demo Legacy Badges
Past demo participation and older challenge badges that function as historical completion markers.
Demo Legacy Badges
Past demo participation and older challenge badges that function as historical completion markers.
| Badge | Unlock | Obtainable | Note |
|---|---|---|---|
| Played Demo 1 | Played during Demo 1. | No | Legacy demo badge. |
| Played Demo 2 | Played during Demo 2. | No | Legacy demo badge. |
| Played Demo 3 | Played during Demo 3. | No | Legacy demo badge. |
| Played Demo 4 | Played during Demo 4. | No | Legacy demo badge. |
| Pit Fighter | Clear every floor of The Pit before Demo 4. | No | Legacy challenge badge. |
| Outrageous Builder | Reach the maximum level. | No | Listed as a max-level milestone. |
Played Demo 1
NoPlayed during Demo 1.
Legacy demo badge.
Played Demo 2
NoPlayed during Demo 2.
Legacy demo badge.
Played Demo 3
NoPlayed during Demo 3.
Legacy demo badge.
Played Demo 4
NoPlayed during Demo 4.
Legacy demo badge.
Pit Fighter
NoClear every floor of The Pit before Demo 4.
Legacy challenge badge.
Outrageous Builder
NoReach the maximum level.
Listed as a max-level milestone.
Block Tales Items Guide
Compare healing foods, SP restorers, attack items, buff items, and key battle consumables before you enter a boss fight.
Items in Block Tales restore HP or SP, apply buffs, cure status effects, attack enemies, cook recipes, or support overworld progression. This database highlights practical items players can buy, cook, find, fish, or farm from enemies, so you can quickly decide what to keep, sell, or save for hard fights.
Apple
Healing / Status CureRestores 5 HP and cures Poison. Using it gives an Apple Core.
Obtainment
Sold by Tulip, Darren, and Fridge Raider; also drops from Hedgehog, Gaur, and Toxic Spearman at 10.2%.
Best Use
Safe early-game healing when poison enemies are common.
Keep or Spend
Keep a few for poison-heavy routes; buy only when you need cheap recovery.
Apple Core
Small Healing / Status CureRestores 1 HP and cures Poison.
Obtainment
Obtained after using an Apple; sold by Tulip; drops from several poison-themed enemies at 20.7%.
Best Use
Low-cost poison cleanup when HP loss is minor.
Keep or Spend
Use freely; it is more of a utility item than a boss-fight heal.
Cheezburger
HealingRestores 5 HP.
Obtainment
Sold by Lorenzo, Will, Barley, and Aloe; drops from Ant Army, Devious Rat, Crossbow Crony, Snory Bear, and Hungry Wolf at 6.4%.
Best Use
Reliable basic healing for early and mid-game routes.
Keep or Spend
Keep several as default HP recovery.
Double Cheezburger
HealingRestores 8 HP.
Obtainment
Sold by Lorenzo and Fridge Raider; drops from Spiky Devil and Flaming Horse at 4.4%, and from several toxic enemies at 2.4%.
Best Use
Better burst healing before bosses or longer chapter routes.
Keep or Spend
Save for harder fights instead of using it on small chip damage.
Brownie
HealingRestores 6 HP and becomes a Bitten Brownie after use.
Obtainment
Cooked from two Bitten Brownies; sold by Will and Eska; drops from Cheeky Eagle and Spiky Killbot at 0.4%.
Best Use
Efficient two-stage healing because it leaves another smaller heal behind.
Keep or Spend
Good to keep when inventory space allows.
Cake
HP / SP RecoveryRestores 5 HP and 15 SP.
Obtainment
Sold by Will.
Best Use
Strong sustain item for card-heavy builds that spend SP quickly.
Keep or Spend
Save for bosses or The Pit-style endurance fights.
Dragonfruit
SP Recovery / Status ProtectionRestores 5 SP and grants Fine for 3 turns.
Obtainment
Sold by Tulip.
Best Use
Useful before status-heavy fights because Fine helps resist status ailments.
Keep or Spend
Buy when your build depends on SP cards.
Falafel
HP / SP Recovery / Defense BuffRestores 6 HP and 6 SP, then grants DEF Up LV 2 for 3 turns.
Obtainment
Cooked from Chickpeas and Pita.
Best Use
High-value defensive sustain for bosses and dangerous enemy groups.
Keep or Spend
Save for hard encounters rather than routine travel.
Hot Chocolate
Status ProtectionGrants Fine for 3 turns.
Obtainment
Sold by Barley; drops from Ant Army, Devious Rat, Crossbow Crony, Snory Bear, Hungry Wolf, Banished Knight, Loyal Knight, Supreme Ant, Sentient Statue, and Cruel King at 9.8%.
Best Use
Prevents status problems during routes with repeated debuffs.
Keep or Spend
Keep for status-heavy areas; use before the danger starts.
Bomb
Attack ItemDeals 2 damage to all enemies and also damages the player.
Obtainment
Sold by Lorenzo and Annihilator; drops from Bee Happy and Winged Zombie at 20.3%, plus many early enemies at lower rates.
Best Use
Fast area damage when several enemies are alive and your HP can absorb the self-damage.
Keep or Spend
Use carefully; avoid when your HP is low.
Cherry Bomb
Attack ItemDeals 3 damage to all enemies and also damages the player.
Obtainment
Cooked from Cherry and Bomb; sold by Fridge Raider; drops from Spiky Devil and Flaming Horse at 12.8%.
Best Use
Stronger wave-clear option for dangerous multi-enemy battles.
Keep or Spend
Save for encounters where ending the fight quickly matters.
Flash Bomb
Attack / Control ItemDeals 2 damage and inflicts Dizzy LV 1 on all enemies and the player.
Obtainment
Cooked from Dizzy Dial and Bomb; sold by Zuka; drops from Vessel, Vulture, Temple Guardian, The Great Flocci, The Ancients, and several Chapter 4 enemies at around 2.6%-2.8%.
Best Use
Control option when you need to slow a full enemy group.
Keep or Spend
Use when the Dizzy tradeoff is worth also affecting yourself.
Epicsauce
Weapon BuffGrants Burn Enchant LV 2, causing the next attack to inflict Burn LV 2 for 1 turn.
Obtainment
Found in Manor Forest and Dream Path B; drops from Sharp Nooblet at 3.7% and Smugupine at 3.6%.
Best Use
Boosts pressure before a high-impact attack.
Keep or Spend
Keep for bosses or sturdy enemies that benefit from burn pressure.
Hot Leaf Juice
ReviveRevives a fallen ally with 5 HP.
Obtainment
Drops from Hedgehog, Gaur, and Toxic Spearman at 6%.
Best Use
Emergency recovery in multiplayer or party-focused encounters.
Keep or Spend
Save for boss fights and long challenge runs.
Block Tales Weapons Guide
Understand Sword, Ball, replacement weapons, SFOTH swords, and Sword Energy before building your cards around them.
Weapons in Block Tales are tied to action cards, overworld abilities, chapter progression, and build identity. Sword and Ball define your base combat options, Slingshot and Launcher replace those slots, and SFOTH swords spend Sword Energy for powerful special effects.
Base Sword
Sword
Action weapon card
Hits the first grounded enemy with 1-2 damage and pierces 50% of the target's Defense. Outside combat, it can break barricades, grab close items, and start battles with First Strike LV 1.
Obtainment
Obtained from Shedletsky after defeating Red Noob and Blue Noob in the Prologue.
Best Use
Best against grounded enemies with Defense because its partial defense pierce makes it reliable.
Sword Upgrade
Iron Sword
Direct Sword upgrade
Increases base Sword damage by 1 and allows the player to destroy dense vegetation in the map.
Obtainment
Obtained after defeating Bigfoot in Mango Tree during Chapter 2.
Best Use
Important progression upgrade because it improves combat output and unlocks more overworld access.
Base Ball
Ball
Ranged action weapon card
Deals 1 damage by default. A successful action command adds a second hit that deals 1 damage and ignores Defense.
Obtainment
Obtained from JParty in the Pre-Prologue when meeting the Mysterious Figure.
Best Use
Best for targeting any enemy, hitting Flying enemies, grabbing faraway items, and breaking cracked stone pillars.
Sword Replacement
Slingshot
Alternative weapon card
Replaces Sword with a projectile attack. It can deal more damage than base Sword and can hit Flying and Spiky enemies, but it cannot damage enemies with Defense.
Obtainment
Bought from Tai for 300 TIX or Banished Knight for 150 TIX.
Best Use
Good when a fight punishes melee contact or requires reliable hits on Flying and Spiky targets.
Ball Replacement
Launcher
AOE ranged weapon card
Replaces Ball with a rocket attack that applies DEF Down LV 1 for 3 turns to the target, pierces 1 Defense on the target, and deals splash damage to adjacent enemies.
Obtainment
Bought from Tai for 300 TIX or Banished Knight for 150 TIX.
Best Use
Strong against enemy groups because it mixes ranged targeting, debuffing, and splash damage.
SFOTH Sword
Ice Dagger
Sword Energy special
Costs 1 Sword Energy and heals the entire party for 20% of max HP and SP, with a minimum of 5 HP and 3 SP.
Obtainment
Obtained after defeating Cruel King in Chapter 1.
Best Use
Best sustain tool for long fights because it restores both HP and SP to the party.
SFOTH Sword
Venomshank
Sword Energy special
Costs 1 Sword Energy, deals 2 damage to all enemies, ignores all Defense, and applies Poison LV 1 for 3 turns.
Obtainment
Obtained in Chapter 2 after defeating Bubonic Plant and receiving it from Mayor Thaniyel.
Best Use
Best against groups of enemies that can be poisoned and need steady damage over time.
SFOTH Sword
Ghostwalker
Sword Energy special
Costs 2 Sword Energy and applies Dodgy LV 1 to the entire party.
Obtainment
Obtained in Chapter 3 after fully purifying the player's soul after defeating Hatred.
Best Use
Best defensive SFOTH sword when survival matters more than burst damage.
SFOTH Sword
Firebrand
Sword Energy special
Costs 2 Sword Energy, deals 5 damage to all enemies, ignores all Defense, applies Burn LV 1, and applies ATK Down LV 2 for 3 turns.
Obtainment
Obtained in Chapter 4 after defeating The Ancients.
Best Use
Best late-game AOE pressure tool because it combines damage, burn, and enemy attack reduction.
SFOTH Resource
Sword Energy
Battle resource
Starts each battle at 0.5, increases through enemy turns and player attacks, and fuels SFOTH swords. Each SFOTH sword obtained increases the maximum NRG bar by 1.
Obtainment
Gained naturally in battle, through Focus, NRG Regen, and certain items such as Green Tea, Matcha Dorayaki, Chickpeas, Olives, Kunafa, and Starfruit.
Best Use
Plan it around boss phases: save NRG for Ice Dagger recovery, Ghostwalker defense, or Firebrand burst.
Block Tales Stats and Leveling Guide
Learn what HP, SP, BP, Level Up, respec, and Sword Energy do before choosing your next upgrade.
Block Tales leveling is built around 100 XP level-ups and three main upgrade choices: HP, SP, and BP. HP keeps you alive, SP lets you use more abilities, and BP decides how many cards your build can equip.
Level Up
Main progression mechanic triggered after reaching 100 XP.
Level-Up Change
Each level-up lets the player choose +5 HP, +5 SP, or +3 BP.
Cap or Start
The level cap starts at 4 and increases by 4 at the end of each chapter, including the Prologue. The maximum level is 24 as of Chapter 5's release.
Recovery or Respec
A level-up fully restores the player's HP and SP. Bizville Library can change stat options for 15 TIX per point.
Build Advice
Pick the stat that fixes your current bottleneck: HP for survival, SP for ability usage, BP for card builds.
Heart Points (HP)
Player health during combat.
Level-Up Change
+5 maximum HP per HP level-up choice.
Cap or Start
Players start with 10 HP and can increase it through level-ups or HP+ cards.
Recovery or Respec
Recovered by winning battles, food, Cure, Ice Dagger, Healing Pads, Beds, Happy HP, HP Drain, Sacrifice effects, Good Vibes, and Anchor.
Build Advice
Prioritize HP when learning enemy patterns, fighting bosses, or running builds that take contact damage from melee or self-damaging items.
Special Points (SP)
Action points used to perform abilities and card moves in battle.
Level-Up Change
+5 maximum SP per SP level-up choice.
Cap or Start
Maximum SP from level-ups is 90 without cards.
Recovery or Respec
Recovered through winning battles, SP-granting items, Ice Dagger, Healing Pads, Beds, Train Spa hot tub, Happy SP, SP Drain, Pity SP, Defending, Passing, and SP Wire for non-users.
Build Advice
Prioritize SP when your equipped cards are powerful but you run out of resources before the fight ends.
Build Points (BP)
Determines how many cards the player can equip.
Level-Up Change
+3 maximum BP per BP level-up choice.
Cap or Start
Maximum BP is 30.
Recovery or Respec
Removing equipped cards refunds their BP cost.
Build Advice
Prioritize BP when new cards unlock your build, especially Knight, Baller, support cards, defensive cards, or SP-saving setups.
Sword Energy (NRG)
Battle resource used for SFOTH swords such as Ice Dagger, Venomshank, Ghostwalker, and Firebrand.
Level-Up Change
Not a normal level-up choice. Each SFOTH sword obtained increases the NRG bar maximum by 1.
Cap or Start
Each battle starts with 0.5 Sword Energy.
Recovery or Respec
Gained through enemy turns, player attacks, low-HP attacks, Focus, Deep Focus, NRG Regen, and items such as Green Tea, Matcha Dorayaki, Chickpeas, Olives, Kunafa, and Starfruit.
Build Advice
Use NRG planning for longer fights: Ice Dagger for recovery, Venomshank for poison pressure, Ghostwalker for defense, and Firebrand for late-game burst.
Beginner Stat Route
Simple upgrade path for players still learning action commands and enemy behavior.
Level-Up Change
Open with HP if you are frequently fainting, then add BP once you find cards worth equipping, and add SP when your card moves start draining resources.
Cap or Start
Works well before your build becomes specialized.
Recovery or Respec
Can be corrected later through the Bizville Library stat-change option.
Build Advice
A stable beginner build usually values survival first, then card flexibility, then SP economy.
Boss-Fight Stat Route
Upgrade logic for longer fights where mistakes, SP costs, and defense matter.
Level-Up Change
Mix HP and SP if you need to survive repeated hits while still casting cards. Add BP when defensive or support cards are the main reason your build works.
Cap or Start
Best for chapters where bosses punish low HP or long SP droughts.
Recovery or Respec
Carry HP/SP items and plan Sword Energy for Ice Dagger or Ghostwalker turns.
Build Advice
Boss builds should avoid over-investing in only one stat unless the card setup clearly supports that choice.
Card-Build Stat Route
Upgrade logic for Knight, Baller, utility, support, or passive-heavy setups.
Level-Up Change
BP unlocks more cards, while SP determines how often active card moves can be used.
Cap or Start
BP has a firm 30-point cap; HP and SP can be extended further with cards.
Recovery or Respec
Removing cards refunds BP, making experimentation easier than permanent stat choices.
Build Advice
If your build feels weak because you cannot equip enough cards, choose BP. If you can equip the cards but cannot afford their moves, choose SP.
Block Tales Enemy Drops Guide
Find useful item drops, rare card drops, and farming targets by chapter instead of repeatedly checking every enemy page.
Enemies in Block Tales can carry listed items or cards during battle. Visible held drops have a chance to drop after defeat, hidden drops can appear under the enemy health bar, and each enemy can only hold one item or card at a time.
All chaptersEnemy Drop System
Understanding why farming works differently when an item is visible, hidden, or not shown.
Enemy Drop System
Understanding why farming works differently when an item is visible, hidden, or not shown.
Notable Drops
Enemies may carry items or cards from their journal entries. A visible held item or card has a 50% drop chance; an item displayed under the enemy health bar is guaranteed.
Farm Note
Each enemy can only hold one item or card. If an enemy visibly carries something, it cannot also carry a hidden item.
PrologueNooblet / Helmet Noob / Cultist Noob / Knightly Noob / Blue Noob / Red Noob / Noobador
Early Bombs, Apple Juice, and first utility-card farming.
Nooblet / Helmet Noob / Cultist Noob / Knightly Noob / Blue Noob / Red Noob / Noobador
Early Bombs, Apple Juice, and first utility-card farming.
Notable Drops
Apple Juice 7%, Bomb 7%, Hypno Glasses 3.5%, Tickle Stick 3.5%, Hot Chocolate 2.7%, Minimize 1.6%, Slow Go 1.6%.
Farm Note
Good early route when you need cheap consumables before moving into later chapters.
PrologueWinged Nooblet
Farming early flying-enemy drops and small recovery items.
Winged Nooblet
Farming early flying-enemy drops and small recovery items.
Notable Drops
Bomb 7.4%, Hypno Glasses 3.7%, Dizzy Dial 3.7%, Cheezburger 3.7%, Bloxy Cola 2.9%, ATK-FX R 1.7%, Slow Go 1.7%.
Farm Note
Bring Ball or another ranged option because Sword does not naturally target Flying enemies.
PrologueSharp Nooblet
Early Epicsauce, Softener, and Bomb farming.
Sharp Nooblet
Early Epicsauce, Softener, and Bomb farming.
Notable Drops
Bomb 7.4%, Epicsauce 3.7%, Hypno Glasses 3.7%, Cheezburger 3.7%, Bloxy Cola 2.9%, Slow Go 1.7%, Softener 1.7%.
Farm Note
Avoid careless melee hits if the enemy's Spiky trait is active or relevant to your setup.
Chapter 1: Storming The CastleAnt Army / Devious Rat / Snory Bear / Hungry Wolf / Banished Knight / Loyal Knight / Crossbow Crony / Sentient Statue / Supreme Ant / Cruel King
Hot Chocolate, Cheezburger, and Free Ice farming.
Ant Army / Devious Rat / Snory Bear / Hungry Wolf / Banished Knight / Loyal Knight / Crossbow Crony / Sentient Statue / Supreme Ant / Cruel King
Hot Chocolate, Cheezburger, and Free Ice farming.
Notable Drops
Worm 19.7%, Hot Chocolate 9.8%, Cheezburger 6.4%, Dizzy Dial 2.5%, Ice Storm 2%, Free Ice 1.2%, Taco 1%, Strawberry Ice Cream 1%.
Farm Note
A strong chapter route for building a basic stock of recovery and cold-themed utility.
Chapter 1Cheeky Eagle / Spiky Killbot
Snowball card attempts and special Chapter 1 consumables.
Cheeky Eagle / Spiky Killbot
Snowball card attempts and special Chapter 1 consumables.
Notable Drops
Forbidden Drink 24.8%, Bitten Brownie 4%, Glue 3.2%, Onion Ring 2.8%, Ice Storm 2.5%, Snowball 1.5%, Vanilla Ice Cream 1.2%, Bloxy Cola 1.2%, Brownie 0.4%.
Farm Note
Use anti-Flying and anti-Spiky planning because this group includes both traits.
Chapter 1Smugupine
Epicsauce, Tickle Stick, and Iron Cafe-style item farming.
Smugupine
Epicsauce, Tickle Stick, and Iron Cafe-style item farming.
Notable Drops
Iron's Choice 5.7%, Bomb 5%, Tickle Stick 4.1%, Epicsauce 3.6%, Hypno Glasses 3.6%, Chocolate Ice Cream 2.9%, ROBAR 2.9%, Storm Tea 0.6%.
Farm Note
Good target when you want utility items rather than basic HP food.
Chapter 2: A Toxic TimeKomodo Dragon / Tree Golem / Toxic Dartman / Venom Wizard / Purple Frog / Bigfoot / Griefer / Bubonic Plant
Poison-area recovery, Dumpling, Double Cheezburger, and Free Poison farming.
Komodo Dragon / Tree Golem / Toxic Dartman / Venom Wizard / Purple Frog / Bigfoot / Griefer / Bubonic Plant
Poison-area recovery, Dumpling, Double Cheezburger, and Free Poison farming.
Notable Drops
Apple Core 20.7%, Dumpling 5.3%, Bomb 4.8%, Green Pepper 3.1%, Dizzy Dial 3.1%, Double Cheezburger 2.4%, Feel Fine 1%, Free Poison 0.7%, Green Tea 0.3%.
Farm Note
Carry Poison cures and consider farming Apple Cores here because the drop pool strongly supports poison cleanup.
Chapter 2Flying Mantis / Mosquito Swarm / Supreme Mosquito
Fruit-based healing and Free Poison farming.
Flying Mantis / Mosquito Swarm / Supreme Mosquito
Fruit-based healing and Free Poison farming.
Notable Drops
Papaya 13.9%, Mango 5.4%, Pineapple 3.9%, Jackfruit 3.7%, Orange 3.7%, Chocolate Ice Cream 2.9%, Tickle Stick 1.2%, Free Poison 1%.
Farm Note
Use Ball, Sword Toss, Slingshot, or other anti-Flying options to keep farming efficient.
Chapter 2Hedgehog / Gaur / Toxic Spearman
Apple, Hot Leaf Juice, and Thorns farming.
Hedgehog / Gaur / Toxic Spearman
Apple, Hot Leaf Juice, and Thorns farming.
Notable Drops
Apple 10.2%, Hot Leaf Juice 6%, Red Pepper 5.6%, Lemon 4.7%, Bahulu 4.3%, Cinnamon Roll 2.3%, Thorns 2%, Bomb 1.1%.
Farm Note
Useful when preparing for harder fights because Hot Leaf Juice can revive a fallen ally.
Chapter 2Gorilla
Summon-card farming and SP-related food routes.
Gorilla
Summon-card farming and SP-related food routes.
Notable Drops
Banana 20.8%, Worm 12.1%, Coconut 10.1%, Call: Gorilla 7.1%.
Farm Note
One of the clearer farming targets because Call: Gorilla is tied directly to Gorilla.
Chapter 3: All Hallows' EveBandit / Big Bandit / Helmet Bandit / Purple Noob / Green Noob / Zombie / Skeleton / Squatter / VLAD / Ghost of HAX / Turkey / Slasher / Smiling Bear / Borange Boy / Mold Man / Confident Boulder / F'Ella / Greed / Solitude / Fear / Phobia / Apparition / Hatred
Applesauce, Cherry Bomb, and broad Halloween-route consumables.
Bandit / Big Bandit / Helmet Bandit / Purple Noob / Green Noob / Zombie / Skeleton / Squatter / VLAD / Ghost of HAX / Turkey / Slasher / Smiling Bear / Borange Boy / Mold Man / Confident Boulder / F'Ella / Greed / Solitude / Fear / Phobia / Apparition / Hatred
Applesauce, Cherry Bomb, and broad Halloween-route consumables.
Notable Drops
Bloxy Cola 22.2%, Mr Batty 5.4%, Applesauce 5.1%, Glue 2.9%, Slateskin Potion 2.3%, Cherry Bomb 2.2%, Orange Juice 1.3%, Pie 0.4%.
Farm Note
Good mid-game stock-up route for group healing and AOE attack items.
Chapter 3Winged Zombie / Bee Happy
Bomb farming and HP Finder attempts.
Winged Zombie / Bee Happy
Bomb farming and HP Finder attempts.
Notable Drops
Bomb 20.3%, Smoked Trout 4.5%, Cherry 3.9%, Gulab Kulfi 2.6%, HP Finder 1.1%, Cookie Dough 1.1%, First Aid Kit 1.1%, Unadon 1.1%.
Farm Note
A strong farming target when you want Bombs quickly.
Chapter 3Sharp Zombie / Your Bombing Pal
Anchor, Haunted Cheezburger, and cooking-related item farming.
Sharp Zombie / Your Bombing Pal
Anchor, Haunted Cheezburger, and cooking-related item farming.
Notable Drops
Mistake 20.1%, Magnifying Glass 4.8%, Dumpling 4.8%, Haunted Cheezburger 4%, Milkshake 2.9%, Malay Spongecake 2.1%, Anchor 1.6%, Cherry Pie 1%.
Farm Note
Good route for players collecting special food and passive-card drops.
Chapter 4: Excavation ExplorationNasty Badger / Tomb Raider / Deleter / Scorched Statue / Pirate / Flintlock Pirate / Anubis / Scarab / Camel? / Ramblin' Pot / Mummy / Flame Warrior / Pirate Spirit / Megaphone Man / Shotgun Bloke / The Right Hand / The Left Hand / Captain Trotter / Finn McCool
Chapter 4 food, Relic, Flash Bomb, and Free Fire farming.
Nasty Badger / Tomb Raider / Deleter / Scorched Statue / Pirate / Flintlock Pirate / Anubis / Scarab / Camel? / Ramblin' Pot / Mummy / Flame Warrior / Pirate Spirit / Megaphone Man / Shotgun Bloke / The Right Hand / The Left Hand / Captain Trotter / Finn McCool
Chapter 4 food, Relic, Flash Bomb, and Free Fire farming.
Notable Drops
Garlic 14.3%, Olives 12.8%, Egg 3.3%, Kiwi 2.9%, Relic 2.8%, Flash Bomb 2.6%, Fig 2%, Free Fire 1.5%.
Farm Note
Useful late-game route when preparing for fire-themed or desert-area fights.
Chapter 4Vulture / Vessel / The Great Flocci / Temple Guardian / The Ancients
Fireball card attempts, Kunafa, Chickpeas, and late-game SP/NRG food support.
Vulture / Vessel / The Great Flocci / Temple Guardian / The Ancients
Fireball card attempts, Kunafa, Chickpeas, and late-game SP/NRG food support.
Notable Drops
Hardtack 11.7%, Couscous 10.3%, Chickpeas 10.1%, Thunder Bolt 2.8%, Grapes 2.8%, Flash Bomb 2.8%, Kunafa 2%, Fireball 1.2%, Shish Tawook 0.4%.
Farm Note
Bring reliable Flying-target options because this group contains Flying enemies.
Chapter 4Spiky Devil / Flaming Horse
Cherry Bomb and Relic farming.
Spiky Devil / Flaming Horse
Cherry Bomb and Relic farming.
Notable Drops
Cherry Bomb 12.8%, Relic 9.3%, Double Cheezburger 4.4%, Thunder Bolt 4%, Stinky Latte 3.7%, Mammoul 1.8%, Cookie 1.8%, Sand 0.5%.
Farm Note
Avoid relying on Ball contact against Flaming or Spiky enemies unless your setup handles those traits.
Chapter 4Mimic
Rare food, Relic, and special cooking material farming.
Mimic
Rare food, Relic, and special cooking material farming.
Notable Drops
Sand 8%, Witches Brew 6%, Cherry 6%, Cookie Dough 6%, Pumpkin 4%, Haunted Cheezburger 4%, Pie 4%, Relic 4%, Cookie 2%, Shawarma 0.2%.
Farm Note
Best for collectors who want unusual drops rather than basic recovery items.
All chaptersEnemy Card Drops
Players farming specific cards instead of consumable items.
Enemy Card Drops
Players farming specific cards instead of consumable items.
Notable Drops
Snowball 1.5%, Minimize 1.6%, Fireball 1.2%, Softener 1.7%, Free Ice 1.5%, Free Poison 1%, Free Fire 1.5%, Feel Fine 1%, Call: Gorilla 7.1%, Thorns 1.8%, Slow Go around 1.6%-1.7%, Anchor 1.6%, HP Finder 1.1%.
Farm Note
Farm the enemy group tied to the card instead of farming a whole chapter blindly.
Block Tales Locations and Map Guide
Find the main hubs, chapter routes, shops, card vendors, boss entrances, and travel connections across Block Tales.
Use this Block Tales map guide as a route index: start from Bizville, move through Roblox HQ, follow each chapter area in order, and jump to the place tied to the card, item, boss, or story objective you need.
Pre-Prologue / Hub
Bizville
Main town hub
How to Access
Loaded when a new save file starts, then revisited between chapters.
Main Uses
Connected Routes
Prologue: Hello World!
Roblox HQ and Bizville Meadows
Story hub and early combat route
How to Access
Head through East Bizville into Bizville Meadows, then enter Roblox HQ near the Meadows entrance.
Main Uses
Connected Routes
Chapter One: Storming the Castle
Blackrock Castle
Castle dungeon and first SFOTH sword finale
How to Access
Progress from the Caves through Roadtown, Mount Blackrock, and Snowy Thicket.
Main Uses
Connected Routes
Chapter Two: A Toxic Time
Rugged Rainforest and Sacred Hollow
Jungle progression and Venomshank route
How to Access
Use the West Bizville Airport route to Plainstown, then continue through Savannah, Turitopulis, and the rainforest.
Main Uses
Connected Routes
Chapter Three: All Hallows' Eve
Bizville Railways, Spooksville, and Telamon's Manor
Train route, haunted manor, and Ghostwalker route
How to Access
Receive the Train Ticket from Shedletsky, then board from Bizville Railways in West Bizville.
Main Uses
Connected Routes
Chapter Three: All Hallows' Eve
Dream World
Mindscape dungeon and emotion-boss route
How to Access
Touch the Ghostwalker in the Catacombs, then progress through the player's mind.
Main Uses
Connected Routes
Chapter Four: Excavation Exploration
Scorched Dunes and Temple of the Red Sun
Desert route, puzzle temple, and Firebrand route
How to Access
Use Bizville Docks after Chapter Three, then travel by boat to the Scorched Dunes.
Main Uses
Connected Routes
Chapter Five: Trouble on the Heights
The Heights
Demo 5 sky route and Windforce chapter route
How to Access
Use the West Bizville In the Cards building route and helicopter-pad path unlocked for Chapter Five progression.
Main Uses
Connected Routes
Block Tales Pit of 100 Trials Guide
Plan your Pit run by floor range, enemy theme, TIX payout, checkpoint floors, and card rewards.
The Block Tales Pit of 100 Trials is entered through the Bizville Sewers after obtaining Shrinking from Blackrock Castle. Enemy sets escalate by chapter theme, and every tenth floor acts as a reward floor with a Healing Pad, spawn point, and card reward.
Unlock and staging area
Bed and spawn point on Floor 0
Base TIX
0
Recommended Prep
Prologue enemies
Floor 10: Healing Pad, spawn point, Daze card
Base TIX
90
Enemy Focus
Recommended Prep
Chapter One enemies
Floor 20: Healing Pad, spawn point, Free Ice card
Base TIX
132
Enemy Focus
Recommended Prep
Chapter Two enemies
Floor 30: Healing Pad, spawn point, Thorns card
Base TIX
137
Enemy Focus
Recommended Prep
Chapter Three and Dream World enemies
Floor 40: Healing Pad, spawn point, Deep Focus card
Base TIX
155
Enemy Focus
Recommended Prep
Chapter Four desert and temple enemies
Floor 50: Healing Pad, spawn point, Defend+ card
Base TIX
187
Enemy Focus
Recommended Prep
Demo 5 and Chapter Five enemies
Floor 60: Healing Pad, spawn point, Pack Tactics card
Base TIX
High-floor TIX range
Enemy Focus
Recommended Prep
Block Tales Updates and Patch Notes
Track major Block Tales releases, Demo 5 changes, new chapters, Pit expansions, cards, items, balance passes, and official game status.
This Block Tales update hub is built for release-date, patch-notes, and next-demo search intent. Each entry focuses on what changed for players: new story content, new floor ranges, new cards and items, balance updates, UI changes, and progression features.
Demo 5 - Chapter 5 + Rewrite Release
Main update
Highlights
Story Changes
Balance Changes
Demo 5 launch-day fix
Hotfix
Highlights
Demo 4 - Chapter 4 + Pre-Prologue Release
Main update
Highlights
Story Changes
Balance Changes
Demo 3 - Chapter 3 Release
Main update
Highlights
Story Changes
Balance Changes
Demo 2 - Chapter 2 Release
Main update
Highlights
Story Changes
Balance Changes
Demo 1 - Public Release
Launch update
Highlights
Story Changes
Balance Changes
Block Tales Story and Lore Recap
Catch up on the main story, SFOTH sword hunt, chapter order, key characters, and major turning points before starting the newest demo.
Block Tales follows the player after Builderman's kidnapping and Shedletsky's request to recover the Sword Fight on the Heights swords. Each major chapter sends the player into a new region, ends with a major boss confrontation, and adds a new storyline sword to the player's arsenal.
Pre-Prologue: The Roblox VIP Convention
The story opens at the Roblox VIP Convention in Roblox HQ, where Builderman gives a speech before the Mysterious Figure interrupts, criticizes modern Roblox, and orders his minions to tie Builderman up. The player is pushed into the first fight when the Elder Penguin asks them to stand up and use the Superball.
Pre-Prologue: The Roblox VIP Convention
The story opens at the Roblox VIP Convention in Roblox HQ, where Builderman gives a speech before the Mysterious Figure interrupts, criticizes modern Roblox, and orders his minions to tie Builderman up. The player is pushed into the first fight when the Elder Penguin asks them to stand up and use the Superball.
Key Characters
Key Locations
Sword Reward
None
Prologue: Hello World!
The player wakes up in Tutorial Terry's bed and learns that Builderman has been kidnapped. After reaching Roblox HQ, the player finds Shedletsky injured, defeats Red Noob and Blue Noob, receives a wooden sword, and follows the Meadows route toward Noobador.
Prologue: Hello World!
The player wakes up in Tutorial Terry's bed and learns that Builderman has been kidnapped. After reaching Roblox HQ, the player finds Shedletsky injured, defeats Red Noob and Blue Noob, receives a wooden sword, and follows the Meadows route toward Noobador.
Key Characters
Key Locations
Sword Reward
None
Chapter One: Storming the Castle
The player climbs through the Caves and reaches Roadtown, a town trapped in unnatural winter. The journey continues through Snowy Thicket and into Blackrock Castle, ending with the Cruel King using the Ice Dagger as the chapter's final boss weapon.
Chapter One: Storming the Castle
The player climbs through the Caves and reaches Roadtown, a town trapped in unnatural winter. The journey continues through Snowy Thicket and into Blackrock Castle, ending with the Cruel King using the Ice Dagger as the chapter's final boss weapon.
Key Characters
Key Locations
Sword Reward
Ice Dagger
Chapter Two: A Toxic Time
After the Ice Dagger is recovered, Shedletsky sends the player toward Plainstown and the Rugged Rainforest to retrieve the Venomshank. The chapter centers on Mayor Thaniyel, Griefer, jungle traversal, Rocket Boots, Sacred Hollow, and Griefer's transformation into Bubonic Plant.
Chapter Two: A Toxic Time
After the Ice Dagger is recovered, Shedletsky sends the player toward Plainstown and the Rugged Rainforest to retrieve the Venomshank. The chapter centers on Mayor Thaniyel, Griefer, jungle traversal, Rocket Boots, Sacred Hollow, and Griefer's transformation into Bubonic Plant.
Key Characters
Key Locations
Sword Reward
Venomshank
Chapter Three: All Hallows' Eve
Shedletsky sends the player to Telamon's Manor to recover the Ghostwalker. The train to Spooksville is invaded, the manor becomes haunted, the Catacombs lead to Ghostwalker, and touching it sends the player into Dream World to face Greed, Solitude, Fear, and Hatred.
Chapter Three: All Hallows' Eve
Shedletsky sends the player to Telamon's Manor to recover the Ghostwalker. The train to Spooksville is invaded, the manor becomes haunted, the Catacombs lead to Ghostwalker, and touching it sends the player into Dream World to face Greed, Solitude, Fear, and Hatred.
Key Characters
Key Locations
Sword Reward
Ghostwalker
Chapter Four: Excavation Exploration
After the Ghostwalker is secured, Shedletsky sends the player through Bizville Docks to the Scorched Dunes to retrieve the Firebrand from the Temple of the Red Sun. The route introduces The Great Flocci, Captain Trotter, Calypso, desert puzzles, temple guardians, and the Firebrand finale involving The Ancients.
Chapter Four: Excavation Exploration
After the Ghostwalker is secured, Shedletsky sends the player through Bizville Docks to the Scorched Dunes to retrieve the Firebrand from the Temple of the Red Sun. The route introduces The Great Flocci, Captain Trotter, Calypso, desert puzzles, temple guardians, and the Firebrand finale involving The Ancients.
Key Characters
Key Locations
Sword Reward
Firebrand
Chapter Five: Trouble on the Heights
Chapter Five sends the player into the Heights route introduced with Demo 5. The progression path includes Wizard Tower, Redcliff, Reginald's Throne, Trinity Castle, the Seventh Sanctum, and Frostmaw as the final Windforce boss encounter.
Chapter Five: Trouble on the Heights
Chapter Five sends the player into the Heights route introduced with Demo 5. The progression path includes Wizard Tower, Redcliff, Reginald's Throne, Trinity Castle, the Seventh Sanctum, and Frostmaw as the final Windforce boss encounter.
Key Characters
Key Locations
Sword Reward
Windforce
SFOTH Sword Order
The main sword progression follows the chapter reward structure: Ice Dagger after Chapter One, Venomshank after Chapter Two, Ghostwalker after Chapter Three, Firebrand after Chapter Four, and Windforce after Chapter Five. Sword Energy, also called NRG, is the battle resource used for SFOTH sword actions.
SFOTH Sword Order
The main sword progression follows the chapter reward structure: Ice Dagger after Chapter One, Venomshank after Chapter Two, Ghostwalker after Chapter Three, Firebrand after Chapter Four, and Windforce after Chapter Five. Sword Energy, also called NRG, is the battle resource used for SFOTH sword actions.
Key Characters
Key Locations
Sword Reward
Ice Dagger, Venomshank, Ghostwalker, Firebrand, Windforce